When you start Unicorn Render you will see this layout that is studied to use Unicorn Render with simplest ergonomic possible.
Title
bar, it indicates the application name, The
current model name, The build number e.g. 2.180.8515.1511:
2 = Version 2;
18 = year 2018;
085 = day number 85 (27 March);
15 = hour of build;
1511 = hour and minute of build 15h 11m.
The number of GPUs in your PC and his use in %
Ribbon
bar, it contains all the activities of Unicorn Render such as
Scene, Background etc, all parameters showed in this area are
project parameters (they will be applied only to the current project
and stored in the project file .BPF; each time you will select
the tab related with one activity the Layout will change in order
to have the best display and usability for such activity.
System
Tollbar, it contains the
general commands not related with a specific activity such as
Open file, save file, system settings etc.
Right
Panel, it contains according
the activity part of User Interface dedicate to Cameras 2D, Material
List, sun Control.
It is possible detach from the main Panel and use in another monitor.
Left
Panel, it
contains according the activity part of User Interface dedicate
to Production settings, Material setting, Artificial light controls.
3D
view,
it contains always the 3D
view in the proportion and contents as the finale image will be
produced.
Lower
Panel, it contains a gallery
that change according the activity such as Scenes, Materials,
background; all parameters showed in this area are system parameters
(when they will be applied they will be copied to the current
project and stored in the file .BPF).