Overview User Interface


 

When you start Unicorn Render you will see this layout that is studied to use Unicorn Render with simplest ergonomic possible.

 Title bar, it indicates the application name, The current model name, The build number e.g. 2.180.8515.1511:  

2       = Version 2;

18     = year 2018;

085   = day number 85 (27 March);

15     = hour of build;

1511 = hour and minute of build 15h 11m.

The number of GPUs in your PC and his use in %

 Ribbon bar, it contains all the activities of Unicorn Render such as Scene, Background etc, all parameters showed in this area are project parameters (they will be applied only to the current project and stored in the project file .BPF; each time you will select the tab related with one activity the Layout will change in order to have the best display and usability for such activity.

 System Tollbar, it contains the general commands not related with a specific activity such as Open file, save file, system settings etc.

 

 Right Panel, it contains according the activity part of User Interface dedicate to Cameras 2D, Material List, sun Control.

It is possible detach from the main Panel and use in another monitor.

 

  Left Panel, it contains according the activity part of User Interface dedicate to Production settings, Material setting, Artificial light controls.

  3D view, it contains always the 3D view in the proportion and contents as the finale image will be produced.

 

  Lower Panel, it contains a gallery that change according the activity such as Scenes, Materials, background; all parameters showed in this area are system parameters (when they will be applied they will be copied to the current project and stored in the file .BPF).